![]() As a result, the game never left the pre-production phase and a prototype or demo of the game is very unlikely to exist. Due to the turnovers happening internally at Crystal Dynamics, Eidos would quickly lose interest in continuing the project. Other developers at Crystal Dynamics began leaving the company around this time as well to join other companies such as Naughty Dog and Activision. ![]() He would work on the movie tie-in game, The Lord of the Rings: The Return of the King, and form what would eventually become Visceral Games. Perhaps the biggest being Glenn Schofield, who would've been director over the project, leaving Crystal Dynamics to join Electronic Arts in March 2002. ![]() There were a few key reasons for the game's cancellation. However, by early 2002, the game would end up being cancelled.
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